Helldivers 2: Stor Patch - Ændringer og Opdateringer

1020813-helldivers-2-comment-reanimer-un-allie
Stor Helldivers 2 opdatering ændrer våbenmeta. Gør dig klar til større kampe og overvej din våbenlast på ny. Forbered dig på flere udfordringer for små eller solo hold.

En enorm ny Helldivers 2-patch er blevet frigivet til spillet, og jeg tror, den berører omkring en tredjedel af alle våben i spillet. Dette vil dramatisk ændre spillermetaet, som disse opdateringer normalt gør, mens spillere forbereder sig på større kampe i fremtiden. 

Der er en enorm mængde ændringer i denne patch, og det vil virkelig få nogle mennesker til at genoverveje deres våbenudstyr. Der er ikke så mange ændringer i strategierne denne gang, men jeg forestiller mig, at det kommer senere. 


Denne nye patch vil have en betydelig indvirkning på spillerne og vil helt sikkert ændre den måde, de nærmer sig spillet. Det er altid spændende at se, hvordan sådanne ændringer kan ændre dynamikken i et spil. Med dette nye våbenbalance, kan spillere finde ud af, at deres gamle strategier ikke længere er så effektive, og at de skal tilpasse sig det ændrede spillefelt. 

Dette kan føre til en ny bølge af taktiske tilgange og nye spillerstilarter. Selvom ændringen i antallet af patruljer kan virke forvirrende i starten, kan det faktisk tilføje en ny grad af udfordring for erfarne spillere. 

Det kan kræve mere taktisk tænkning og planlægning, hvilket kan gøre spillet endnu mere spændende. Alt i alt lover denne Helldivers 2-patch at forny spilleoplevelsen og skabe en frisk start for spillerne. Det er et bevis på udviklernes engagement i spillet og deres ønske om at give spillerne en fantastisk oplevelse.

Se opdateringerne her opdelt efter buff og nerfs

BUFFS

  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Adjudicator - Full auto is now the default fire mode, Reduced recoil, Increased maximum mags from 6 to 8, Increased number of magazines received from resupply from 6 to 8, now an assault rifle
  • Punisher Plasma - Decreased maximum mags from 12 to 8, Increased amount of magazines received from resupply from 6 to 8, Increased projectile speed, but will still keep a similar range, Decreased damage falloff on the explosion, now an energy weapon
  • Blitzer - Increased shots per minute from 30 to 45, now an energy weapon
  • Diligence Counter Sniper - Damage increased from 128 to 140, Ergonomics improved
  • Diligence - Damage increased from 112 to 125
  • Peacemaker - Increased damage from 60 to 75
  • Senator - Increased damage from 150 to 175, Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger - Increased damage from 150 to 200
  • Liberator - Damage increased from 55 to 60
  • Liberator Concussive - Damage increased from 55 to 65
  • Airburst Rocket Launcher - Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers, Reduced proximity radius
  • Machine Gun Sentry - Increased health to match other Sentries
  • Tesla Tower - Increased health by 33%
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

NERFS

  • Burning damage reduced by 15% (buff if vs. players)
  • Quasar Cannon - Increased recharge time by 5 seconds
  • Eruptor - Decreased number of maximum mags from 12 to 6, Explosion damage drops off slightly faster
  • Sickle - Decreased amount of magazines from 6 down to 3
  • Redeemer - Slight increase in recoil
  • Dominator - Damage decreased from 300 to 275
  • Guard Dog - Decreased damage by 30%
  • Spear - Added reload stage reload after the spent missile had been discarded
  • Hulks: Force required for them to stagger slightly increased
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

Vores partnere