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PC slukker under load (6) Corsair lancerer ny gaming PC (0) 3D afspiller (3) Så fede er de nye EVGA GTX 1080 Ti SC, SC2 og FTW3 (2) Ryzen 5 er i handlen 3 uger får embargoen slutter. (0) Installation af am3+ køler på am4 board (3) Hjemmeside til automatisk installation af drivers. (5) Intet signal i skærm med nyt grafikkort (4) Spil render "for hurtigt" (10) Corsair viser Vengeance RGB DDR4 frem iklædt RGB (0) S: Corsair Obsidian 450D (2) EVGA GTX 1080 Ti clocket til 3GHz (0) Hiko er ikke længere en del af OpTic (0) MSI sender deres nye A-XMP teknologi ud til AM4 bundkort via BIOS (0)
Corsair TwinX1024 DDR500 / PC4000
I was very, very pleased with these modules. It was a very clean overclock, one in which I did not even have to raise my CPU voltage for any reason. The VDIMM was also at 2.7, a mere .1v increase on that side of things, and .05v less than what is recommended by Corsair. The fact that I was able to overclock these modules a full 10 MHz beyond what they were spec’d at in an already insanely fast speed just sweetened the deal. The over all appearance and quality of the modules was also spot on, and I loved it. Working with these modules has been to date my best memory experience, ever. While it lacked true low latency (as every DDR500 module does these days) it was so high in the clock speed that my games and bandwidth just soared above where it would have been had I been running at 200 MHz/ PC3200/ DDR333/ stock speeds. You can see yourself the immense gains, you just have to decide how bad you want them. I was loving it, everything I had ran faster and better. My games seemed to load much faster as well for some reason; the 1 GB size of the modules also really helped in high resolution image editing, something that I know of no benchmark for. As intangible as that may be it was definitely present, and I would much prefer having a GB of memory over 512. As I mentioned earlier I would like to test the throughput of two versus four DIMMS but at this time it is not possible. Running the DOOM 3 Alpha I noticed a MASSIVE improvement in performance, and a major drop in lost frames because of the increased memory size and bandwidth. Since that code was so sloppy, and very bandwidth intensive it was an amazing example of what better, bigger, faster memory can do for an application. I have no doubt that it will also help when DOOM 3 and Half-Life 2 finally roll around
Skrevet af Lasse den 3. Aug 2003. Nyheden er læst 993 gang(e).
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