Rightware Announces Gaming Performance Benchmark for OpenGL ES 3.0/Halti
Rightware today announced that it is developing Basemark Halti, an OpenGL ES 3.0 / Halti benchmark product slated for launch in 2012. The benchmark continues the popular Basemark product line’s graphic products, formerly known as 3DMarkMobile, and will set the new global standard for OpenGL ES 3.0/Halti gaming and graphics performance measurement. Basemark Halti will provide a solid performance benchmarking tool to semiconductor companies, device manufacturers, operators, and various other players in the embedded ecosystem across different vertical markets.
Rightware’s objective is to offer industry standard benchmark products that help its customers to identify graphics performance bottlenecks in all phases of development. For this purpose, Rightware has established the Benchmark Development Program (BDP) consisting of renowned and highly respected companies. See more from here.
The core benchmark development team at Rightware has over a decade of experience producing industry leading benchmark products. Since acquiring Futuremark Corporation’s mobile and embedded division in 2009, Rightware has created numerous benchmarks that have been adopted at large by the industry’s leading mobile phone and processor manufacturers. For example, the popular 3DMarkMobile product line was first published in 2006 and was later re-branded as Basemark ES family of products. Rightware’s indisputable leadership in mobile and embedded benchmarking is now further solidified with the introduction of Basemark Halti.
Tero Sarkkinen, CEO of Rightware, sees the company’s announced product as a major step for the whole embedded ecosystem: “Gaming performance benchmarks are a great way to evaluate overall graphics performance of the measured device. Basemark Halti continues our tradition of providing the most trusted way for the industry to make product design decisions during all phases of development. With Basemark Halti, Rightware continues its track record of providing the most cutting-edge products to the embedded ecosystem and providing our customers unique product to solve graphics performance issues of future’s embedded devices.”
Tero Sarkkinen points out that despite game benchmarks providing a way to measure graphics performance, something more needs to be added for performance analysis of embedded device: “To achieve a holistic, comprehensive understanding of embedded device’s actual performance capabilities, more than just graphics benchmarking is required. Under our extensive Basemark product family, we have a wide coverage of benchmarks to also measure other critical aspects of an embedded device performance. While operating under the same product line, this provides an excellent complementary offering to our customers.”
Basemark Halti will support multiple software platforms, enabling its execution on any device supporting Halti/OpenGL ES 3.0. Most importantly, Basemark Halti will produce objective and comparable results by offering the identical workload in all platforms.