When Intel started talking about their higher end, workstation-bound Tumwater chipset, so too did NVIDIA start talking about "SLI". The term SLI will bring back memories for those that have been following the PC graphics industry long enough to have known that this is synonymous with 3dfx’s multi-graphics rendering systems – thanks to their purchase of 3dfx’s assets prior to 3dfx closing up shop, NVIDIA have pulled the acronym out of mothballs and, whilst giving it slightly different technology and terminology, applied it to basically the same thing: attaching multiple rendering devices together for higher rendering performances.
In this article we’re going to take a look at NVIDIA’s SLI technology, and the performance gains afforded by it in the all the available GeForce 6 configurations. First, though, we’ll take a quick refresher of the scalable graphics implementations we’ve seen related to PC graphics so far.
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