Fra Ubisoft har vi modtaget lidt screenshots med tilhørende billedbeskrivelser af det nye Splinter Cell spil.
Tom Clancy’s Splinter Cell Chaos Theory: New Screens Available Now! Getting ready to rest and relax over the holidays? Not Sam Fisher – he’s embarking on a new mission to salvage world peace in the face of his most nefarious foes ever. Gamers worldwide will get to experience Sam’s latest series of objectives – along with groundbreaking co-op and versus multiplayer modes – in March 2005; for now, five new screens deliver a taste of the game’s industry-leading graphics, realistic light and shadow, and, of course, Sam Fisher – operating undetected with a host of new gadgets and moves, closer to the enemy than ever before. Just a few of the awe-inspiring elements that will make Splinter Cell Chaos Theory the Spring’s must-have title.
These 5 new screenshots, taken from the single player campaign, illustrate the outstanding beauty of the SCCT graphic engine. Soft shadows, dynamic lighting system, material reflections, and normal mapping bring a level of details never reached before in a video game.
Fantastic work on textures and lighting for this paved floor that looks real! The depth perception is very impressive.
Candle light reflection on the glass, very detailed facial expressions of the NPC
Screen 3 Spectacular light and shadow projections. All shadows are very smooth and give real authenticity to the environment. Screen 4 Volumetric water steam with real time light reflection Screen 5
Another impressive floor texturing with normal mapping effects with awesome background.
Spectacular light and shadow projections. All shadows are very smooth and give real authenticity to the environment.
Volumetric water steam with real time light reflection
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