-General optimizations to reduce server lag.
-CDkey hash added to game.listplayers output.
-game.listPlayers uses the new format:
#Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash>
-Gamespy port setting fixed.
game.gameSpyPort - now working
game.gameSpyLANPort - now working
game.ASEPort - removed (not supported by ASE)
-All Seeing Eye updated.
-Battlefield Vientam games no longer appear in Battlefield 1942
-Player details should appear correctly in ASE server list.
-Sort by Ping fixed in Server Browser.
-Scrollbar fixed in Server Browser.
-Player number now displays properly if more than 10000 players.
-Soldier prediction fixed to remove jerky movements when walking/jumping.
-M60 removed from the LAW kit and replaced with M14.
-M60 and RPD min/max bullet deviation increased when standing/moving.
-M60 and RPD max bullet deviation decreased slightly when prone.
-Rate of fire and velocity of M60/RPD adjusted.
-Player movement speeds on Heavy Assault kits reduced slightly.
-Network overhead of vehicle engines and airlifting significantly reduced.
-Added minimap warning icon when enemies are within capture radius of an
opposing team flag.
-The Dedicated Server option in the Multiplayer -> Create Game menu has been
removed to fix potential issues with Punkbuster. Non dedicated Internet servers
started from this menu will no longer use Punkbuster. As a result of these
changes, Punkbuster can only be enabled when using the Standalone Dedicated Server.
The required exe's have been included in the client 1.01 patch.
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