Battlefield 1942 Patch 1.4

Battlefield 1942 Patch 1.4

Så kom det officielle Battlefield 1942 Patch 1.4 endelig. Opdateringen fra version 1.31 fylder 28MB mens det fulde patch fylder 66MB.



NETWORK/SERVER

New Features
-Added ability to reserve slots with a password.
-Added spawn points for some airfields.

Bug Fixes
-Support to use the same remote console port on two
different BF1942 servers.
-Remote console now works on Windows98/Me.
-The free camera is now predicted on the client to give
better control.
-Underscores now work for remote commands executed
from the in-game console.

CLIENT FIXES

New Features
-The console command Soldier.CameraShakeFactor
<value 0.0 -> 1.0> toggles the camera shake in 1st
person on/off.

-Two new weapons replacing earlier weapons used in
the game
-Type 99- Japanese Assault rifle
-DP 1928- Russian Assault rifle

Improvement of game feeling
-Slight delays when turning, jumping and pulling out
new weapons for a smoother and tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer' mode.

Gameplay Fixes
-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in
the 1st person view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
-Added friendly mine indicators to HUD.
-Increased bayonette damage to cause instant kill.
-Deviation time goes back to normal after running faster.
-Archival in Wake Island CTF spawns in with full health again.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.

Physics improvments                                                           
   
-The collision bug where you could push another player into
an object or building as been looked over and fixes has been added.

Graphical Improvements
-New and improved parachute landing animation in 1st
person view.
-Lightmaps on ships implemented. Radeon cards might
not render these correctly.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome british soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear
on clients.
-Bazooka/Panzerschrek smoke trails changed.

Optimizations
-Improved precaching when loading maps, reducing stalls
when new objects are loaded in during game.

Sound improvements and optimizations
-New and improved Sounds in 1st person view
*Increased volume of impacts
*Louder explosions for grenades
*New Sound for the Axis Assualt rifle STG44

Menu
-Scoreboard now shows current server's name, IP address
and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color
coded green.
-Bug causing the display of text messages and playing of
radio messages when map start in a MP game fixed.
-Screenshots can now also be taken of the score board.
-Paste (Ctrl-V) in 'Add Server' box added.
-Voting system feedback improvements
*You can see what vote is currently active (which map or
  player is being voted for).
*You can see how many votes that have been cast and how
  many that are necessary for the votes to be successful.
*When a vote has failed you get to know which one and why
  (how many voted for it and how many were necessary).


AI improvements
-AI bots more responsive to radio commands.


Skrevet af Martin den 12. Jun 2003. Nyheden er læst 1320 gang(e).

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