Som I sikkert ved, så foregår der en evig krig mellem de to ærkefjender AMD og NVIDIA, og nu er der presset mere saft ud af citronen. AMD's Richard Huddy har nemlig udtalt sig i endog meget kritiske toner over for NVIDIA og deres GameWorks teknologi, der ifølge Huddy ikke gør noget godt for hardwaren.
I et interview med PCR har Huddy nemlig udtalt, at NVIDIA's GameWorks skader selve hardwaren samt ydelsen i spil - endda på high-end grafikkort.
“If it was just that, then people could say: I’ll take my choice and turn it off if I’m with AMD and leave it on if I’m with Nvidia. But I think it’s more negative than that – and I’ll point to two facts here,”
“That’s the consequence of it, whether it’s intended or not – and I guess I can’t read anyone’s minds so I can’t tell you what their intention is. But the consequence of it is it brings PCs to their knees when it’s unnecessary. And if you look at Crysis 2 in particular, you see that they’re tessellating water that’s not visible to millions of triangles every frame, and they’re tessellating blocks of concrete – essentially large rectangular objects – and generating millions of triangles per frame which are useless.”
“[Nvidia] don’t seem to care what the impact of GameWorks has on games either,” he commented. “If you look through the Metacritic scores of the games that Nvidia works with, they’re often quite damaged by the Gameworks inclusion, or at least the games themselves don’t score as well as you’d hope.
“So I think it’s unhealthy for PC gaming. And I wish they would go back to the way everyone else develops their SDKs – give it a source code, let the games developer work with it as they see fit, and let us take the industry as a whole forward. That would be a better place to play.”
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