Når man kreerer et kæmpe open-world spil med hundredevis af missioner, kilometervis af terræn og dynamisk programmerede NPC’er, er der store chancer for, at spillet har bugs på udgivelsesdagen.
Selv de førende spillere i open-world genren som Rockstar og Bethesda har måttet sande dette.
Game Director på Fallout 4, Todd Howard, fortæller her, hvordan problemerne med f.eks. dårlige framerates i Skyrim, har bidraget til, at Fallout 4 forhåbentlig kører mere problemfrit ved udgivelsen:
“It probably took us a month or two before we really had a handle on it,” he says. The team had to decide how it was going to identify problems before it could figure out how they happened or why they surfaced at particular times."
“All of the updates we did on Skyrim, and all of the DLC – once we sorted [the bugs out] we had a different process for how we checked the content out. There will always be some problems."
“I think we’ve gotten way better there. For us, [the player’s] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that."
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