Hvis du er en af de mange gamere derude, der spændt har ventet på, at Bethesda præsenterede DOOM 4, så ved du sikkert også, at det ikke blev til noget.
Det skyldes nemlig, at Bethesda mente, at det sådan set bare var et slags Call of Duty med et DOOM skin på, og at det ikke var tro mod de tidligere spil i serien.
Pete Hines fra Bethesda udtalte på årets E3 messe følgende:
"We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change - which was not easy for those guys to go through - some amazing things happened. You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it.
"It wasn't fast enough. The way that the demons worked. The visceralness of the combat. A lot of the stuff that you see with the finishing moves wasn't part of it at all. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right."
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