This critical next step in Dragon’s Prophet’s ongoing development will see a client update with five expansive areas and their instances awaiting the growing Closed Beta community. Impressive landscapes inhabited by new dragonsare awaiting testers in the latest update.
New functionality and game mechanics will also arrive tomorrow, which will be placed under heavy scrutiny by veteran MMO players who’ve been working closely alongside Infernum’s QA department to help bring Dragon’s Prophet closer to release. Social Rewards will grant bonuses for players who want to collaborate together, Achievements System have arrived and the Crafting System has undergone a complete revamp.
During the first phase of Closed Beta, RENA, Runewaker’s proprietary game engine has raised questions from testers who’ve been wondering how the technology works. The graphics engine utilises a combination of normal and gloss mapping coupled with a deferred rendering technology, ensuring the game’s environment remains as immersive and realistic as possible with optimal performance. Shading and lighting are also part of the experience, thanks to the use of motion blur, advanced anti-aliasing technologies (such as FXAA and TAA) and full-screen horizon-based ambient occlusion. Dragon’s Prophet utilises the DirectX 10 technology for performance reasons, and will integrate the strongest aspects of DirectX 11 as soon as it is released.
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