In the early days of online multiplayer games, the average speed of an internet connection was not nearly as fast as it is now. When playing these games, information traveling between the client and server could vary greatly. Because of the inconsistency in connection speeds, we had a term LPB, or low ping bastard. No matter what game was being played, there always seemed to be one person on every server whose connection was considerably faster. They, of course, ruled the game since their information was getting to the server far before other players. This happened more often than not, considering that the LPB on the server often had a ping of 60ms and others ranged between 300 and 400ms, so the difference could be huge.
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