Ever since Infinity Ward unleashed Call of Duty 4: Modern Warfare onto the world with its massive success, game developers and publishers other than Activision have been trying to concoct the same secret sauce to produce the same result. In 2010, EA released a reboot of the Medal of Honor series. Set in Afghanistan, the game for the first time took place in a war that was actually in progress. This left a lot of people with mixed feelings. Whilst playing a game set in wars which have been and gone is one thing, to actually simulate a war that was in progress where soldiers were sadly losing their lives on an almost daily basis was something else.
I chose to play that game, but had very mixed feelings doing so, and still think EA made a mistake. However, alongside with this the critical reception was poor, and whilst the game went on to sell well, it never was in danger of upstaging the premier FPS game from that year, Call of Duty: Black Ops. So, EA has gone back to the drawing board and their latest game in the MOH series, Warfighter, takes place in various hotspots around the globe. It's just a shame that EA didn't learn from its mistakes in 2010 and Warfighter is in fact in many ways a poorer game than its 2010 cousin.
Medal of Honor: Warfighter (MOH:WF) is set in the present day. The main storyline again revolves around a Tier 1 group of soldiers, the best of the best who are called in when lives are in danger. The main character has recently walked away from the Tier 1 group to try and save the relationship with his daughter's mother before being dragged back into the fight to save the world yet again. If 2010's game was set during a current war, 2012's game rips directly from some of the more world changing events of the past five or so years.
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