If ever there was a game that was destined to not succeed it was Dark Souls. There were so many decisions in this game that seemed so far out of left field and so different to the norm that it seemed destined to only attract a small hardcore base of gamers. However, the risk paid off and Dark Souls became one of the best RPG games of 2011, if not the best.
PC gamers clamoured for a port, and after a petition, From Software decided that a PC port should be done and this leaves us with the Prepare to Die Edition, an expanded version of the game that incorporates the upcoming DLC for the console versions as well as some revisions to the main game.
Dark Souls is a game where the storyline really does not matter. It's one of those games where story comes second to gameplay and this is in many ways why the game shines. ClichÃ© as it may be, the game does have a story, but the only time this really comes into play is during the opening and closing cut scenes. No real story progression happens during the actual gameplay.
And this is good because it allows the game to shine at what it does best. Dark Souls is a game with an open world, but punishes players over and over again. It is in fact possible with the right skills to defeat nearly every enemy in the game from the outset and it is also possible to be smashed to a pulp by the most basic of enemies. Even with a strong character. This paradigm is what makes Dark Souls what it is and rewards players for exploration and learning rather than just quick reflexes.
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