The first Orcs Must Die! title was well received when it came out just nine months ago. With a blend of solid third person tower defense elements and light hearted orc genocide, developers Robot Entertainment made a well formed and cleverly made game that compelled me to spend hours getting that elusive five skull rating on each of its 24 levels. But outside of these maps and the higher ‘nightmare’ difficulty modes, there wasn’t much to the game – there were only a few extra levels available as DLC, no level editor and no cooperative multiplayer. Put simply, there wasn’t much of an end-game.
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