We have another GeForce GTX 660 Ti review for you today as we'll put the GeForce GTX 660 Ti from EVGA to the test, it's their factory clocked version, the GeForce GTX 660 Ti SuperClocked (SC) version.
One of the most anticipated dedicated graphics card series for a long time now is the GeForce GTX 660 Ti series. There has been so much speculation and gossip about it.
Pretty much everybody anticipated a new 'mid-rang' GPU, but we've stated it for a long time now, the GK104 Kepler GPU originally was intended to be the mid-range product series. However it came out too good, so NVIDIA decide to use the that GK104 Kepler GPU for the GeForce GTX 680, then the GeForce GTX 670 and now .. it's being used on the GeForce GTX 660 Ti as well. Oh and yes, the Ti extension has been reintroduced once again.
Being based on the GK104 Kepler GPU obviously NVIDIA had to put some breaks on it in order for the 660 series of product not to compete too much with their bigger brothers. As such they trimmed down the number of shader processors a little towards 1344 of them. Now keep in mind that the mighty GeForce GTX 680 has 1536 of them so that's what, 15% less shader processors. More interesting is the fact that it's precisely the same amount of shader processors as the GeForce GTX 670 has, so you can already 'feel' where the performance levels are heading. There are two distinct difference though, the GeForce GTX 670 and 680 uses a 256-bit memory bus, and the GTX 660 Ti series will get a 192-bit memory bus tied towards 2 GB of memory. But with the memory running at 6008 MHz in combo with the memory bandwidth gDDR5 memory these days offers, really the difference will be noticeable but not that big. The second one is the ROP engine, now cut down to 24 units opposed to 32 on it's bigger brothers.
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