It seems to be the approach that NVIDIA took for the GTX 680 and GTX 670 which we reviewed early, and like both those times it seems that it's not working this time around again. It seems that NVIDIA made an effort to contact everyone but us. We don't really mind, all it does is help reinforce the fact that they don't want to deal with us.
In the end it doesn't bother us; if they don't want to deal with us, that's fine. The problem is I'm not sure they quite realize that we can continue to get samples of upcoming models without them. The 600 series is really a lost cause when it comes to building a relationship with NVIDIA. The presence and strength we've shown with this series, though, might be enough to get them to the table. Every model that launches, though, helps cement our presence in Taiwan.
That's enough about NVIDIA, though; let's get into what we're really here for - the overclocking of the upcoming GTX 660 Ti. There's not a whole lot we can do before we get into the overclocking side of things. If you want to know a bit more on the default specifications of the GTX 660 Ti then I recommend you look at ouroriginal article as we will move from here straight into the overclocking side of things.
Once we've had a look what we can do with the clock speeds we'll quickly look at our testbed and see the cards we'll be including in our graphs. Of course from there it's all about one thing; performance! So let's take a quick look at how we went with overclocking!
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