Journey has no story. Well, not a story that we can write a paragraph about. The story boils down to this. A small human-like character needs to reach the top of a mountain. And that's it. It's one of Journey's great successes because it allows you to craft or wonder why the character is in the world they are in and why they need to reach that mountain top. Many gaming forums are already awash with theories as to what the "journey" actually represents, but it's likely to mean something different for everyone.
Another success of Journey is that it treats you like an adult. The game does not slam storyline into you with cut scene after cut scene, it's not a hugely scripted world and the tutorial is basically a few images on screen telling you what to do. No thirty minute tutorials, no look up and down. Just get into the world and enjoy it. It's a credit to the developers that it is very much a game you can pick up and play and just know what to do.
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