Opdatering til Sword of the Stars II: Lords of Winter

Opdatering til Sword of the Stars II: Lords of Winter

Paradox Interactive og Kerberos Productions er kommet med en større opdatering til Sword of the Stars II: Lords of Winter.

 

 

Opdatering til Sword of the Stars II Lords of Winter

 

 

Critical Fixes:
- Fixed a combat memory leak.
- Fixed a crash that could occur when clicking the research cube on the star map.
- Fixed a crash that would occur in the research screen when the slider was set all the way to government.
- Torpedoes now apply damage to planets.
- Fixed a bug that caused battleriders to crash the design tooltip.
- Fixed a crash that could occur when requesting enclaves.

 

Other Fixes:
- Fixed missing Bio-missile art for Morrigi.
- Fixed a couple Human, Hiver and Morrigi DLC art issues.
- Fixed the problem with some carriers not being able to rotate while riders were docked.
- Fixed an issue with riders taking too long to dock.
- Fixed a couple issues that were leading to phantom fleets, related to deployed gates and defense fleets.
- Carriers can now carry other carriers.
- Fixed an issue where loaded games could mix up player ID's.
- Fixed known issues with Kingfisher.
- Fixed issues where ships were not targeting stations correctly in combat.
- Fixed an issue where destroying the mission section on the ship would kill all crew onboard.
- Fixed an issue with Game Setup options resetting when switching maps.
- Fixed issues with combat AI splitting targets.
- Fixed issues where bio-missiles were not launching.
- Added missing bonus for Expert Systems.
- Added missing bonus for Orbital Drydocks.
- Added missing bonus for Heavy Platforms.
- Corrected bonus for Materials Applications.
- Fixed a bug that was causing designs to return incorrect attributes once they had been committed.
- Fixed a bug that was reporting the build times for ships with naval stations incorrectly.
- Removed duplicate "destination" text from fleet lists.
- Made a change to address the concern that missiles would continue to move after combat had ended.
- Battle riders are now silent while docked.
- Fixed known issues where tracking weapons would fail to hit ship targets after their sections were destroyed.
- Turrets no longer fire missiles after the crew are killed.
- Fixed an issue where assault shuttles would not return to tender.
- Fixed combat AI not launching battle riders.
- Fixed the decimal place in reported post-combat damage.
- Fixed issue where ships would not point off the horizontal combat plane to aim.
- Fixed an issue where the AI was making poor/mixed weapon decisions when designing ships.
- Fixed an issue where a colonization was available for targets with known enemy colonies.
- Fixed a handful of sounds that did not have attenuation set and were therefore audible from everywhere in combat.
- Fixed known issues where the Hiver gate traffic was not being updated correctly.
- Fixed known issues where Liir were no longer being slowed in proximity to gravity wells.
- Addressed handful of engine types that could be heard constantly regardless of distance from camera.
- Addressed variety of standard turrets that weren't able to target straight up.

 

Other Changes and Additions:
- Psionics can now be researched, designed into ships and activated in the game.
- It is now possible to repair riders in the repair dialog.
- Added antialiasing to many parts of the game. 3D scenes now use FXAA antialiasing by default, which can be disabled in the launcher if desired.
- Reduced fleet icon click radius on the star map.
- Biomissile and other super-class weapons are now reported in the post-combat dialog.
- Added plague effects.
- Increased pitch range of turrets across the board to make them more effective at PD off the combat plane.
- Sensor range discs now have clearly defined boundaries in combat.



Skrevet af Martin den 5. Feb 2012. Nyheden er læst 1205 gang(e).

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