This article continues our analysis started in 2006. Problems of testing 3D performance haven't disappeared for the past two years. The major point being that not all games have built-in benchmarks, to say nothing of convenient tools, simple automation, and full FPS data output. In this article we shall analyze whether it makes sense to use FRAPS to measure performance in 3D games that have no built-in benchmarks and what measurement errors this method implies.
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