Certain games scream cliché from a mile off. Games like Command and Conquer or Crysis. The moment the game starts you know exactly how things will pan out and except for perhaps the occasional twist along the way nothing surprises you. Universe at War suffers from the same malady, at least on the surface. But beneath the predictable storyline and "generic aliens invade earth scenario" lies a hidden depth that just might pull the game out of the grim waters of mediocrity. That is if certain design blunders don’t make it fall short!
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