In terms of potential, the ASUS PhysX card has a good start when we look at what it offers us in the game demo Cell Factor. We can look at things a little simpler for now, using Ghost Recon Advanced Warfighter as a bare minimum case scenario and Cell Factor as a best case scenario- in terms of physics reality and immersive-offerings. I would believe that most of the upcoming titles supporting PhysX would be in between these 2 polars. The difficulty I see would not just be coding the physics into the game engines, but a lot on game-play balancing when it comes to multi-player modes. Do it as interactive and detailed as Cell Factor and you would have difficulty balancing game-play for the users with and without PhysX, especially so when they play off each other online. Do it simple like in Ghost Recon and you may end up taking a step forward and then slipping a step backwards: Debris add realism but fake-looking debris without reacting to lighting effects diminish realism.
For now, having this card grants a preview ticket to a likely picture of how games in the near future will play, and that leaves us with a rather fresh feel. I've only seen it in 2 First-Person Shooters as of now, but I can imagine the fun when this goes into other genres, especially Role-Playing and Adventure Games where interaction with the environment is an integral part of the experience. Imagine casting your magical spells and see your environment sizzle from it! Numbed and bloated after pro-longed feeding of eye-candy by game makers, this cup of fresh milk tastes exceptionally satisfying.
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