Futuremark er klar med en ny version af det ældre 3DMark 11 v1.0.4, der har flere forbedringer og fikses til kendte fejl.
IMPROVEMENTS
- Keyboard focus is no longer checked during the demo or when running the benchmark in a
loop. Note that if the display switches to the desktop due to a popup window during the
benchmark, the run will still be aborted as the display mode is no longer the same.
- 3DMark 11 now remembers the last custom resolution used.
- GPU count detection for multi-GPU systems is now correct even when SystemInfo is
explicitly disabled.
- 3DMark 11 will now prevent Windows from entering Sleep during the test.
- The license key is now reset when the benchmark is reinstalled, allowing removal of
invalid keys.
COMPATIBILITY
- SystemInfo updated to version 4.15 for full Windows 8 compatibility.
- Updated DirectX redistributable.
- Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on
some systems.
- Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to
fix compatibility issues with some systems.
BUG FIXES
- Fixed display initialization code that caused "SetFullscreenState failed:
DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
- Fixed several memory and texture leaks, improving stability during very long looping
runs.
- The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes,
this could happen during the Combined Test on some low end DirectX 11 cards.)
PROFESSIONAL EDITION ONLY
- Fixed submitting saved files to 3dmark.com from the command line.
- Image Quality Tool no longer gives a cryptic error if the output directory does not
exist.
Link: 3DMark 11 v1.0.4
http://www.tweak.dk/nyheder2.php?id=3694…DMark_11_v1.0.4